Sound played by API calls
Sound defined in area behaviour and played when veh is in, enters, or exits area
Sound played on behaviour steps of autopilot sequence
Sound played when vehicle needs human intervention
Sound played at each connection on vehicle hotspot
Sound played when veh is IDLE, anytime vehicle do nothing
Sound played when vehicle detects an obstacle
Sound played when veh has its safety disabled
Sound played on special behaviour
Sound played at vehicle initialization at each boot
Generated using TypeDoc
Enum sound scenario
List all scenarios that play sound on vehicle 🔉
See
RoboccDocs for further information